SnagWordAll Tools

Word Lists

Curated, high-value word lists — by length, letter, and classic reference sets like Q-without-U words.

A word list is a different kind of page from a solver — instead of solving a puzzle you bring to it, it's a reference you browse to learn what's possible: every word of a given length, every word containing a specific tricky letter, or a classic curated set that word-game players specifically look up, like the full set of two-letter words or the small handful of words that let you play a Q tile without a following U.

SnagWord's word lists are generated at build time directly from the ENABLE word list (public domain, ~172,800 entries), which means every list here reflects real dictionary membership rather than a hand-curated or approximate set. Each list page shows a genuine count of matching words, computed fresh from the actual data — not an estimate.

These lists exist for two overlapping audiences: players memorizing high-value word sets ahead of competitive Scrabble® or Words With Friends® play, and puzzle solvers who want to browse rather than type a specific query into a solver tool. Both are well served by seeing the full, real list rather than a paraphrased description of it.

By length

Word length matters enormously in tile-based games because your rack size caps what you can play in a single turn — Scrabble® and Words With Friends® both deal seven tiles, which is why 7-letter "bingo" words (playing your entire rack at once) carry a fixed bonus in both games. Browsing by length from 2 letters up through 15+ lets you study exactly what's available at the length you need, whether that's short connector words for a tight board or the longest playable words for maximum reach.

Two-letter words deserve special attention: there are relatively few of them in English (a few dozen are valid in tournament play), but they're disproportionately important because they let you build words in two directions from a single tile placement — a technique sometimes called parallel play. Memorizing the short end of the length spectrum pays off more than memorizing long, rare words most players will only see once.

By letter

Some letters are rare enough in English that knowing exactly which words contain them is genuinely useful rather than academic — Q, Z, X, and J appear in a small enough slice of the dictionary that a dedicated list is worth more than trying to recall them from memory mid-game. Words that start with or end in a specific letter are useful for a different reason: they help you spot valid extensions of existing words already on a board, or confirm a guess in a crossword or word-search context where you know one end of a word but not the whole thing.

Common letter pairs (like words starting with TH, ST, or CH, or ending in -ING, -ED, or -LY) are included here too because they reflect genuinely high-search-demand patterns — these aren't arbitrary letter combinations, they're the prefixes and suffixes that show up constantly in real English morphology, from verb tenses to adjective and adverb endings.

Classic reference sets

A handful of word lists come up so often in word-game strategy discussion that they've become their own reference category. All the valid two-letter words in one place. Every word that legally uses a QU pair. The words that break the "Q needs a U" rule entirely, like QI, QAT, and TRANQ. And words with no vowels at all, like CRWTH, CWM, and PSST — these exist because Welsh-derived words and a handful of interjections don't follow the usual vowel-in-every-syllable pattern of most English words. Each of these classic sets gets its own dedicated page rather than being buried inside a broader letter or length list, because that's how word-game players actually search for them.

Structural and pattern-based word lists

Beyond length, letter, and the classic sets, SnagWord also computes roughly 40 further reference lists built around genuine structural properties of a word rather than its length or which letter it starts with — palindromes (words that read the same forward and backward, like LEVEL or ROTATOR), isograms (words with no repeated letter at all), words carrying a double letter or a run of three consecutive vowels or consonants, and words where Y is doing the work of the only vowel present, among others. Each one is a real, computed dictionary property, not a hand-picked or approximate sample.

A second cluster covers common English prefix and suffix families at three-plus letters — DIS-, MIS-, PRE-, UNDER-, and similar prefixes; -TION, -NESS, -ABLE, -MENT, and similar suffixes — deliberately distinct from the shorter two-letter affix grid covered under Words by Letter, since these longer, more specific word-building blocks carry their own genuine linguistic identity and their own dedicated search demand.

A third small cluster covers high-value thresholds directly: words scoring above a real point cutoff under each game's own tile table, and 7- and 8-letter "common bingo" words that avoid the rarest tiles entirely — genuinely useful for players who want a bingo-length word they're actually likely to hold in a real rack, rather than a rare-letter-heavy one that looks impressive but almost never comes up.

How to actually study a word list, not just browse it

Scrolling a full alphabetized list once rarely produces lasting recall — the players who genuinely memorize a word set (two-letter words being the classic example) tend to break it into small themed chunks and revisit them across several short sessions rather than one long one, a spaced-repetition pattern that's well supported by memory research generally, not just anecdotally useful for word games. Grouping by first letter, as SnagWord's own lists already do, gives you a natural chunking scheme for free.

A second technique worth using alongside straight memorization: actively testing yourself against a solver rather than only reading the list. Cover the word list, try to recall as many entries as you can from memory, then check your recall against the Word Unscrambler or the relevant list page — active retrieval like this builds stronger, longer-lasting recall than passive re-reading, even though re-reading feels like it's working just as well in the moment.

Word lists as a starting point for deeper study

A word list tells you a word is valid; it doesn't tell you what the word means, where it came from, or how it's actually used — that's what SnagWord's /define/ pages are for, sourced from Webster's Revised Unabridged Dictionary (1913). Pairing browsing (via the word lists) with looking up definitions for anything unfamiliar turns list-scanning from pure memorization into genuine vocabulary building, which pays off well beyond whatever specific game you're currently playing.

How each list page presents its own computed facts

Rather than wrapping every list in generic descriptive prose that would end up saying roughly the same thing on every page, each list here surfaces genuinely computed, page-specific data instead: the total word count, the longest word in the set and its length, and the highest-scoring word in both Scrabble® and Words With Friends® tile values, computed fresh from the actual matching list rather than written by hand. This means the "content" on a list page is real, verifiable data about that specific list — not a paraphrased description that would read almost identically across dozens of similar pages.

This also means the lists stay accurate automatically as the underlying word data is refined — a computed stat block reflects whatever the dictionary actually contains at build time, with no risk of a hand-written description drifting out of sync with the real list beneath it.

Interlinking between related lists

No word list on SnagWord exists in isolation — every length page links to its neighboring lengths, every starting or ending letter page links to nearby related letters, and every rack-based list links to other curated rack combinations. This isn't just a UX nicety: word-game strategy genuinely benefits from browsing adjacent categories, since a player checking 6-letter words for a specific board opening often finds the answer they actually need one length up or down from where they started searching.

Word lists versus a plain dictionary

A general-purpose dictionary is organized for looking up a specific word you already have in mind; a word-game word list is organized the opposite way around — for finding words you don't yet know exist, filtered by a structural property (length, starting letter, contained letter) rather than by alphabetical headword. This is a genuinely different retrieval task, and it's why a word-game site needs its own purpose-built list structure rather than simply pointing players at a standard dictionary's index and hoping the format transfers.

Suppressing thin lists rather than shipping them anyway

Not every mathematically possible filter produces a genuinely useful list — a two-letter prefix that only matches a single valid word, for instance, wouldn't offer a reader anything worth browsing. SnagWord's list generation deliberately suppresses any combination that returns too few real results rather than shipping a near-empty page just to technically exist; every list a visitor actually reaches has enough genuine content to be worth the click.

FAQ

How current are the word counts on each list page?

They're computed directly from the ENABLE word list at build time — every count reflects the actual dictionary, not a manually maintained or estimated number.

Why is a word I know missing from a list?

The most common reasons are that it's a proper noun, a very recent slang term, or an abbreviation — none of which are included in ENABLE, the public-domain word list SnagWord is built on. See /methodology/ for the full source detail.

Can I search a word list for a specific pattern instead of browsing?

Yes — for pattern-based searching (some known letters, some unknown), use the Crossword Solver, which searches by exact position rather than by simple prefix, suffix, or containment.

Are these lists valid for tournament Scrabble® play?

They reflect ENABLE membership, which isn't identical to either of Scrabble®'s regional tournament word lists. Most common words overlap across all of these sources, but always verify an edge-case word against your specific tournament's official dictionary before relying on it competitively.